Ez a dokumentum egy előző változata!
#include <raylib.h>
#include <math.h>
int main() {
// Initialization
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "Sinus Function Plot - raylib");
SetTargetFPS(60); // Set FPS
while (!WindowShouldClose()) { // Main game loop
// Update
// Draw
BeginDrawing();
ClearBackground(RAYWHITE); // Clear the background
// Draw the axes
Vector2 origin = { (float)screenWidth/2, (float)screenHeight/2 };
DrawLine(origin.x, 0, origin.x, screenHeight, BLACK); // Y-axis
DrawLine(0, origin.y, screenWidth, origin.y, BLACK); // X-axis
// Draw the sine function
for(int i = -screenWidth/2; i < screenWidth/2; i++) {
// Calculating points
float x1 = (float)i;
float y1 = sinf(x1 * DEG2RAD) * 100; // Scale the sine wave
float x2 = x1 + 1;
float y2 = sinf(x2 * DEG2RAD) * 100; // Scale the sine wave
// Transform points to screen space
x1 += origin.x;
y1 = origin.y - y1; // Invert y1 to match screen coordinates
x2 += origin.x;
y2 = origin.y - y2; // Invert y2 to match screen coordinates
// Draw line segment
DrawLine(x1, y1, x2, y2, BLUE);
}
DrawText("Sinus Function Plot", 10, 10, 20, BLACK); // Title
DrawText("X-Axis", screenWidth - 50, origin.y + 10, 10, BLACK); // X-axis label
DrawText("Y-Axis", origin.x + 10, 10, 10, BLACK); // Y-axis label
EndDrawing();
}
CloseWindow();
return 0;
}